Skills

The key personal combat skills are Arms, Ranged Weapons(whatever), Athletics (for defence), Alertness (for Initiative)

Alertness

Animal Handling

Arms – close combat weapons

Assets – bonus to Wealth stress track. Measure of character’s wealth.

Athletics – default physical defence skill

Brawling – unarmed blows and grapples

Brokerage – financial dealings

Bureaucracy

Burglary

Carousing

Charm

Command – leadership and inspiration of others

Computers

Craft (choose)

Cultural Studies (Race)

Deception

Demolition

Empathy

Engineering (Armoury/Civil) – theoretical and practical knowledge

Etiquette – how to comport yourself in any strata of society

Gambling

Healing

Intimidation

Investigation

Ki – Magical Sense, Casting, etc

Knowledge: Ancient Culture, Art, Finances, Geography, High Society, Language, Law, Modern
Culture, Mythology, Occult, Religion, Science, Survival, Street, etc

Might – raw physical strength for performing feats. No effect on damage

Navigation

Oratory

Performance (specific)

Pilot (Aircraft)

Profession(Choose)

Ranged Weapons (Projectile/Fire Arms/Thrown)

Resolve – provides bonus to Composure stress track, also possible composure defence

Scholar – social sciences

Science! – “hard” sciences

Sleight Of Hand

Stamina – provides bonus to Physical stress track

Stealth

Survival

Tactics

Theology

Vehicle – Covers ‘combat’ driving and evasive manoevers
-——————————————————————-

Return to Main Page

Skills

Fireborn: FATE Kat_d86